![]() There is a garage bay for your Mobile Operations Center (MOC), an HQ section, a weapon workshop and areas for research and production. Your bunker will be your base of operations for all Gunrunning related activities and it's from here you'll launch on your Gunrunning missions. which isn't always the most expensive option. much like in the case of warehouses, they are expensive investments, so you'll want the best value for your cash. Being a VIP requires you to have at least GTA$ 1 million.īack to the bunkers though. And to be able to buy a bunker, you'll need to be either a VIP, CEO or Biker Club President. Buy A Bunkerīefore you even get into the Gunrunning business, you'll need a bunker. That said, don't expect to get a lot of profit from this business early on, since the best thing to do is immediately spend Gunrunning profits on fast-tracking research. ![]() In essence, Gunrunning's gameplay mechanic is most similar to the Bikers businesses, but operates with larger numbers, both in terms of investment and returns. If you feel you're short of time, switching your Bikers business for Gunrunning is a good choice though. You can see a comparison between money making methods here. That is assuming that all supplies are stolen instead of paid for too. The most you can expect to make from Gunrunning is between $GTA 39K to $GTA 78K per hour (including expenses). It shouldn't be your primary source of in-game cash and isn't a replacement for money making activities like running crates or vehicle import/export. ![]() Gunrunning has added a bevy of ways to spend your hard earned GTA$, as well as a new mechanic to earn some more, and the first thing to understand is that a Gunrunning business isn't something you should be pursuing exclusively.
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